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812mm Warhammer Cannon Turret by TheOrangeGuy 812mm Warhammer Cannon Turret by TheOrangeGuy
The Warhammer, like all UESF main turrets, was designed with only one thing in mind: massive firepower.

[ Designed for my UESF battleship WIP ]

The Warhammer is the primary capital sized turret mounting in the UESF.

It can rotate to face up to 90 degrees away from its base (if unrestricted by ship geometry) and rotate 360 degrees around, giving it a full 180 dome firing arc (see inset)

Full Name: mk.2 WARHAMMER 812mm MG-CA

Caliber: 812mm (32 inches)

Type: hybrid chemical propelant/magnetic accelerator

Number of Barrels: Two

Effective Range: 32,500 meters (20.15 miles)

Rate of Fire: 20 rounds per minute (3 second refire rate)

Tracking Speed: Low

Purpose: Main Gun (MG)

Producer: Therus Defense Systems
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Tounushi Featured By Owner Apr 28, 2013
"Effective Range: 32,500 meters (20.15 miles)"
That seems rather arbitrary...
In space there's no such thing as max range. Have powerful-enough computers and you can land a shell on Pluto from Mercury orbit.
AnArtBrowser4000 Featured By Owner Jun 28, 2015
Perhaps in this case "Effective Range" means the length of distance in which you have a chance of actually hitting what it is you're shooting at. Space is really big. That means that there is a lot of distance for any weapon to travel. That gives a lot of room to see something coming (unless of course the weapons being used were somehow faster than light) and dodge it or maneuver to mess up any firing solution.
Mikhail-Faulken Featured By Owner May 15, 2010
You could cram two people in there and still have room for a soda.
Typhyr Featured By Owner Sep 17, 2008
This mostly is my favorite part of a ship (or any other weaponplatform), it's most powerfull weapon system, able to make short work of anything that's used as a target.
FleareHuce Featured By Owner Jul 25, 2008
weeee it was fun being there and being able to see how you do it!, AWESOME they look badass!!!
FatalPapercut Featured By Owner Jul 25, 2008
Wicked turret design...but if the effective range is 18 miles...what happens to the shell after that? Is the 18 mile mark the maximum distance for a reasonable probability of a hit, or does the shell have an auto-destruct range so it doesnt continue into space forever?

Oh, and what about recoil? Unless the chemical propelantfires off after if leaves the railgun, the ship's gonna feel some kind of kick. Might wanna think about claiming it has a compensator or a dampener or something

TheOrangeGuy Featured By Owner Jul 30, 2008
I realized my "up to five times effective range" thing was stupid. Either its within the range that you can predict accurate hits, or its not.

So I changed the effective ranges on my guns to reflect that.
TheOrangeGuy Featured By Owner Jul 25, 2008
Technically yes, the shell continues into space forever. The THEORETICAL range is infinite, but after about 18 miles it gets harder and harder to predict exactly where it will end up, due to micro-meteors, dust particals, etc. and difficult to hit moving targets (such as ships) that can suddenly manuver as the shell is traveling the distance.

What effective range really means is the range the gun can hit a moving target of roughly eaqual size (so, a ship larger than a destroyer) without having a miss chance due to the targets velocity. Ships moving at a very high velocity (and/or) very small ships are always possible to miss, as are ships at point blank (under half a mile) moving quickly under the tracking.

A ship can typically fire up to five times its effective range with no problems, depending on circumstances. After that, the speed of the shells
makes it nigh-impossible to detect a hit on moving targets. Against stationary targets, the range is as far as your sensors (or as long as you're willing to wait for the shells to land)

Recoil: The holes at the end of the barrel redirect some of the hot gases and direct them outwards, lowering the recoil a bit. The rest is dampened into the barrel, like most modern large guns causing that first section of the barrel (the narrower tube) to recoil into the wider section of barrel at its base (think shock absorbers). Unlike modern guns, inertial dampeners in the base of the recoil absorbers take care of all the remaining kick.
TheOrangeGuy Featured By Owner Jul 25, 2008
I missed a comma in there, and its really bothering me now.

"like most modern large guns, << causing that..."
Ovni-the-UFO Featured By Owner Jul 25, 2008
If that doesn't do some damage, I can't think of anything that would.
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Submitted on
July 25, 2008
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