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Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:icontheorangeguy:

Artist's Comments

I REALLY hope this is the last time I have to remake this ship. I thought I was satisfied with the last version, but after studying it closely, there were just too many things I didn't like and I opted for a major overhaul.

Anyways, here it is, I hope you all like it, because its going to be the main ship in my upcoming webcomic (with Shawn Harris [link] ) Blood Money (which is why I was so anal about making it perfect)


Newest Version of: [link]


The CHAMPION-class frigate is the strike frigate of the UESF. Designed for high-speed hit and run operations, the CHAMPION-class is often deployed in a supporting role to battlecruisers and strike carriers.

In order to gain the tactical advantage of speed (and the long cruising times required for strike forces), the CHAMPION-class design makes some sacrifices in the areas of hull integrity and armor plating. Its weapon systems, however, are top-notch.

IN BLOOD MONEY: The 'Fenris' is a stolen UESF CHAMPION-class frigate under the command of Captain Jason Hart, a notorious rimworld pirate. Nicknamed 'Blackheart', Captain Hart has a reputation for deviousness and efficiency, and has evaded capture so many times that there he is rumored by many bounty hunters hunters to be a legend or a ghost.

The Fenris, in turn, serves Captain Hart perfectly. Quick, agile, deadly, and screened against the all but the most advanced long-range sensors, the CHAMPION-class has proven itself to be an incredible pirate ship: with a few modifications, of course.

Length:
-620ft (188m)

Armament:
-8 dual-barrel 'Thunder' 254mm (10") cannon turrets
-12 quad-barrel 'Scimitar' 45mm CIWS/AFS turrets

-4 twin-rack launchers for:
--32 Hellfire precision missiles (8 per rack)


-2 tube launchers for:
--6 Cronus anti-capital torpedoes
--12 Thanatos cruise missiles

Smallcraft/Fighters:
-7 Emergency evacuation launches (escape pods)

Crew Compliment:
-68 ships company

Designer
-Terrandris Space Works

Manufacturer
-Terrandris Space Works
-United Earth Republic Space Yards

Contracts/Commonly Used By
-Exclusive UESF contract

Comments


love 0 0 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconins8n3:
Very cool and very creative....i like.
:iconr3v4n:
Holy cow, I'd love to try one of them :D

--
When you gaze long into the abyss, the abyss also gazes into you.
My photoshop is my passion.
:iconfatalpapercut:
Ha HA!! There you go! Don't change a DAMN THING, and make sure you create a backup of this one.

And the slanted nose is TONS better than the flat one.

Oh, and does your comic start before Hart has this, or are we going to be treated to a flashback of the daring heist in action?

Any relation of Fenris and Fenrir?

--
-I just saw Haley's comet shooting...
Said why you always running in place?
Even the man in the moon dissapears...
SOMEWHERE in the STRATOSPHERE
:icontheorangeguy:
I am finally happy with this, and I'm so glad you are too.

Backups will be on the computer, my semi-recent external hardrive, and two flash drives.

Yes, the slanted nose is better, it just took a HELL of a lot of experimentation to find a way to make it look less... blocky when I did it that way.

'Fenris' is short for 'Fenrisulf' which means, literally, Fenris (the) Wolf. I toyed with calling it Fenrir, but Fenris just flows better.

Again, SO glad you like this one. I beefed up the point-defense firepower a bit too.

--
'Tis an ill wind that blows no minds.
:icontheorangeguy:
Oh. Possibility of a flashback in the future. At the time of the start of the webcomic, Captain Hart commands the Fenris and the Raven, a heavily-armed Jackrabbit mk 2 which he uses for hauling, salvaging, and extra firepower (if needed).

--
'Tis an ill wind that blows no minds.
:iconfatalpapercut:
Had to type and submit that comment right before i left for work, so i didnt get to be as elaborate as i would have prefered.

Still, what i see here is a culmination of all the best aspects of your Champion variations. Just the right ammount of detailing makes it appear complex, while not overwhelming. The newer angled bridge definately suits this ship more than the older rounded one. I'll be waiting for your orthographic shots to see if you did anything about the apparent "flatness" of the bottom hull.

Overall, I'm completely impressed. This one is definately worthy to be the primary ship in your comic. It's a bit awkward for me trying to imagine Frigates being able to survive on their own, as i've always believed them to be incredibally small compared to other ships, and to be little more than cannon fodder unless deployed in large numbers. Hearing that some guy can take one, wreak havoc on the outer rim, and move like a ghost kinda boggles the mind.

--
-I just saw Haley's comet shooting...
Said why you always running in place?
Even the man in the moon dissapears...
SOMEWHERE in the STRATOSPHERE
:icontheorangeguy:
Thank you SO MUCH.

As my toughest critic, your opinion means alot to me.

As for the bottom: I really should post an isometric bottom view, the bottom of the new version was never flat. Its actually quite articulated, and I haven't done much to it since the first version of this iteration.

It's actually a bit better than the top of the hull in my opinion.

As for frigates: yes, they're small, but not THAT small. Frigates are still warships, and they're tougher than any non-military (or at least HEAVILY combat retrofit, so much so that it basically classifies as a military ship) ship in space.

Consider: The US navy now operates two kinds of ships; Destroyers and Cruisers. Prior to the 1980s, the US classified ships that fell into a destroyer catagory but were bigger than some number of tons as Frigates. Basically, any destroyer sized ship that was intended more as suplimentary surface ship (anti-warship or land target) capability rather than anti-submarine and AA.

Oliver Hazard Pery class Frigate: 525ft. Ticonderoga class cruiser: 567ft.

See?

During the American revolution, the American navy consisted entirely of frigates.

The Fancy and the Queen Anne's Revenge, the two largest pirate ships off all time, were both frigates.


Also, I would like to point to my experience as a pirate in eve online, which, honestly, is the closest you can ever get to a future simulator, from economy and mining to fleet battles of 300+ people over territory. EvE forces you to roleplay, because the roles you play in eve are exactly the same as the ones your character plays, sans the fact that you're a computer gamer as opposed to an ACTUAL pod pilot.

In EvE, when I first took to piracy, I flew a cruiser, which in eve's hierarchy of ships is the same size and role as a frigate relative to other universes (Frigates in eve are basically fighters/aircraft, Destroyers are AA corvetters, cruisers are frigates, Battlecruisers are... actually battlecruisers are battlecruisers... and battleships are cruisers. Dreadnoughts take the traditional role held by battleships, and carriers are carriers)

Sorry to ramble on. Anyways, I flew a cruiser. And it was overkill. I was too slow and too big, and I often got caught by gangs and things with far bigger teeth than myself.

So when I tried again, I did it in a frigate. In a Starfighter-sized and powered ship, I did FAR better preying on shipping and miners than in a cruiser. I was fast enough to run in, make the kill or ransom, and make it out alive with the loot.

So to opperate in something as big as a frigate takes balls, and skill, to be honest. Though admitedly, the Fenris is a whicked fast puppy for a warship.

--
'Tis an ill wind that blows no minds.
:icontheorangeguy:
wicked*

--
'Tis an ill wind that blows no minds.
:iconfatalpapercut:
That's gotta be it then...our frames of reference are a tad unbalanced. The closest i've been to what EvE sounds like is a game called Freelancer, but that focused more on fighter combat then capital ships. Freelancer is where i draw my universal settings from, like how border stations operate and pirate rading happens, while i turn to Nexus: The Jupiter Incident and Homeworld 2 for fleet tactical maneuvers and ship classification. I''m now a firm bleiever that i'm not as much of a history buff as you may be, which is why some of the things i throw out may not make a whole lot of sense compared to real-world events / machinery (most notablly the mis-sizing of my dreadnought)

Hearing you talk about your EvE exploits reminds me of the other day when i was thinking "Jack McSwain...that just SOUNDS like a pirate name"...guess i was right.

And i'm your toughest critic?

NAWWWWWWWWW...
Really????
NAWWWWWWWWWWWWWWWWWWWWWW

--
-I just saw Haley's comet shooting...
Said why you always running in place?
Even the man in the moon dissapears...
SOMEWHERE in the STRATOSPHERE

Details

October 21, 2008
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